Chaos Corona for 3ds Max > [Max] Resolved Bugs

Corona Color Correct and HDRI

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travis.designer:
Hi
When I connect HDRI Bitmap with Environment map it work good. But When I connect HDRI Bitmap with Corona Color Correct then into Environment Map they will be wrong direction. How can I fix it in Corona 5?

Thank


maru:
We already have this reported in our internal tracker and it will be fixed in the upcoming versions.
I will also update this post with any news about the issue.

cjwidd:
Wait, what? The HDRI does not invert on the U-axis unless it is piped into a CCC and then into Environment rollout?

I've been applying a -1.0 tile to my HDRI forever because of how Max internally transforms the environment map(?)

romullus:
@cwidd, don't confuse native bitmap with Corona bitmap - the former is inverting spherical maps, the latter is not... unless it's plugged through CCC node.

cjwidd:
So just to be clear, HDRI -> Corona Bitmap -> Corona Color Correct Texmap DOES produce an inverted (-1 U) representation, as does HDRI -> native 3ds Max bitmap. Otherwise, HDRI -> Corona Bitmap does NOT produce an inverted (-1 U) representation?

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