Long time no daily builds...
I am currently merging new features and debugging. I was sick for 14 days and abroad for another week, so it is taking longer than I wanted. I am hoping for one build by the end of day with everything new we did. So far these are things we have ready:
Generally improved speed by using better random sampling
Reduced flickering of the stats VFB panel
Added image sharpening/blurring to postprocessing controls
Bloom&Glare is now always disabled on Corona DR slaves, slightly lowering memory/cpu usage
Added collapsible groups to WX vfb
Relative error statistic improvements
Relative error is now shown with 2 decimal places
Fixed incorrect characters sometimes appearing in autosave filenames, disabling them:
https://corona-renderer.com/bugs/view.php?id=2433Improved the way expanding variables in autosave works - now it is possible to use for example D:/autosave/%f/autosave.exe to save each scene autosave into different subfolder (with subfolders created automatically)
Vfb regions improved
scaled together with image instead of being removed on render start
saved in max scene
can be disabled and later re-enabled
Added linear exposure to Corona Output map
Added object space normal and object gradient modes to CoronaDataTex
Added tone mapping on/off checkbox to Corona VFB
Added on/off checkboxes to lightmix groups in VFB
Added lens distortion support (3ds Max physical camera) - both cubic and texture modes are supported
Added option to bake lightmix into the scene - TODO
DR bugfixes
fixed a bug preventing user from cancelling DR
fixed textures not working when rendering with backburner
fixed CPU load on slaves when no render is running
fixed rendering of black images on slaves when VFB region is used
fixed DR not being cancelled when render is stopped during GI precomputation