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[Max] General Discussion / Re: DR render problem.
« on: 2018-09-03, 11:27:02 »I Alex,
thanks for replay.
changing the switch 10/100/1000 a notice improvement.
I will check the other aspects you suggested.
You're welcome!
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I Alex,
thanks for replay.
changing the switch 10/100/1000 a notice improvement.
I will check the other aspects you suggested.
Hi all,
it seems i have similar problem on DR.
Workstation:Ryzen Threadripper 1950X on win 10, 64 bit.
3 node i7 2700k on win 7, 64bit.
The contribution of the 3 nodes is too low than it should be, sometime i notice also long parsing time.
Makes sense, but when you only have two PC's which are connected in the same room through a small (but fast) switch. I'd expect to see some pretty instant speed improvement when the node kicks in, especially when the node is twice as fast as the host to render a single frame. I'm also rendering images which take 5 hours+.
Admittedly I need to find a day where I can leave a render going on one machine until completion and then render again with DR on and a do a full comparison to completion. It's just not always practical in a production environment. It was obvious in VRay when you could see buckets, it's guesswork in Corona (any progressive renderer) without actually sitting there for a full render to complete as described above.
Thank you Alex. I will look at it!
Hi! I'm thinking about usinga renderfarm, but i don't want to make expensive mistakes ( i lost almost 200 € in a overnight render job that went wrong on rebus farm and i ended with nothing at the end. Rookie mistake i reckon, but nonetheless..). So, my question is, since i'm running some test on Ranch computing and i didn't get the expected results yet, your farm can manage lightmix and cxr outputs the same way my frame buffer does?