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Gallery / Re: A6 test_house
« on: 2014-04-21, 13:45:48 »
looks Great
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This is physically correct behavior. You can put your diffuse texture to Coronrayswitchmap to all slots, and desaturate it in the GI slot to get rid of the tint.GREAT HELP Keymaster..............Thanks and NAMASTE
Looks great. If it were me I'd throw some reelsmart motion blur on it in After Effects and possibly some subtle optical flares. Then it would honestly be hard to tell if it were cg or real in some shots. Nice set up with those PCs, very jealous.You are Right
We have installed this on two workstations - one an i7 3770k (http://ark.intel.com/products/65523) which runs A6 Corona with no issues, and another a i7 3930k (http://ark.intel.com/products/63697) which has the issue. Both systems have all the latest Windows Updates(i've searched manually too - no more to be found, unless I am missing something?), as well as up-to-date chipset and motherboard drivers, and the latest versions of .NET.same problem here TOO please can any one help me
The .NET error that pops up in the Windows Error log when trying to directly load the plugin into Max is listed below -Code: [Select]Application: 3dsmax.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Runtime.InteropServices.SEHException Stack: at <Module>.TranslateAndDispatchJaguarMessage(tagMSG*) at <Module>.TranslateAndDispatchJaguarMessage(tagMSG*) at <Module>.AppUI.TranslateAndDispatchMessage(AppUI*, tagMSG*) at <Module>.MessageChecker.GetImportance(MessageChecker*, tagMSG*) at <Module>.MessageChecker.GetImportance(MessageChecker*, tagMSG*) at <Module>.AppUI.RunNonBlockingMessageLoop(AppUI*) at <Module>.AppUI.RunMessageLoop(AppUI*) at <Module>.wWinMainCRTStartup() at <Module>.wWinMainCRTStartup()
HAHAHAHA................LOLOL☺☺☺☻☻☻♥♥♥When a new release?
Very soon, as long as no bugs appeared overnight.
I will be thinking about making a public build in about monthAgain in about one month 30 days???? happy Christmas