1
Gallery / Re: The Cat
« Last post by morphtarget on Today at 11:08:02 »Thank you so much. When I use cryptomatte renderelement as mask, this issue occurs. Do you have any solution for it?
Hi, would create 2 materials and give them each a material ID from the Advanced settings in the material. Scatter 2 objects and assign each a different mat. In the multipass settings, make 2 masks and enable Material ID and give them the same number as the materials. Render and you will have a different alpha for each. Here's an example.
The thing I find different about CoronaPhysicalMtl and energy conservation is actually too much energy reflected at low Base Color values like 0.02-0.04.
exiftool -CoronaStats* -CoronaRenderStamp* yourfile.cxr