Author Topic: Tortoise Shell material help, Thank you!  (Read 3171 times)

2020-08-03, 20:25:58

DANVSMACHINE

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Hello,

I'm trying to match these tortoise shell tops in corona. I've been using a c4d noise to blend two colour glass materials together in a layer material.

Does anyone have any tips to getting it more realistic? Here is the client example.

Thank you very much!

2020-08-03, 22:24:37
Reply #1

burnin

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Care to show what you've made, where you're stuck at?


 

2020-08-03, 22:36:19
Reply #2

DANVSMACHINE

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Sure, thanks for your reply!

I've moved onto a volumetric approach now, as maybe that kind of material is a little SSS-like?

I've attached the scene file/ render / material setup, but there will be a miss HDRI although the tortoise shell is just noise.

Any ideas what might be a better way to do this effect?

Many thanks!


2020-08-03, 22:39:02
Reply #3

DANVSMACHINE

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scene file

2020-08-04, 09:22:19
Reply #4

burnin

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Keep it going, you're on the right track with SSS. Simply mix in few more noises... ;)
 

2020-08-04, 12:02:43
Reply #5

DANVSMACHINE

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Nice! Thank you so much that's very helpful!

On the layer did you use blend modes or just adjust the percentages?

I'll look into it now, thanks a lot again : )

2020-08-04, 16:47:36
Reply #6

maru

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Just a side note - this texture looks like something that the randomized tiling in the V6 UVW Randomizer could help with. It's basically a simple procedural noise map on steroids. :)
Here is a quick and dirty 3ds Max example, but it should be similar in C4D.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2020-08-04, 18:09:58
Reply #7

burnin

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using whatever works best to my taste, I devise recipe as I cook
and in this case (top to bottom):

%
078 overlay
100 screen
100 soft light
100 normal

so that this simple cube-mapped mixture gives the appearance of clear volumetric depth, otherwise the blend was too soft, leaving a muddy & unclear aftertaste :p

no triplanar or randomization added :)

still need to test those noodles,
tnx for the heads up maru
« Last Edit: 2020-08-04, 18:16:58 by burnin »

2020-08-05, 16:35:38
Reply #8

DANVSMACHINE

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Tasty!

I managed to get some great results based on your breakdown, thank you once again! : )

I noticed it doesn't like images instead of the noise channels, which is a little weird.

Thanks

2020-08-05, 22:24:46
Reply #9

burnin

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Not a weird thing, to get different response  from pixel VS procedural noise. It's rather quite an achievement to get both behave & respond equally in complex system.