Hello Romullus,
I've tried with an empty scene and I've found out that if I change the automatic names of the materials and maps (for example Map #2138625915) that are assigned by max, the problem disappears! Strangly the error didn't influence IR but only the actual rendering...
Maybe the same issue influences the tone mapping of the rendered image. Sprayer, I don't think it's just a matter of UHD cache about this issue; the difference looks more a tone mapping problem as the colors aren't simlpy darker but have a very different tone, like a different .lut is applied...
Sadly I have a LOT of maps and materials in scene and I have absolutely no time to give proper names to everything when I create assets and materials…
Can anybody suggest me a script to try to rename all materials and maps to give them unique names (or append numbered suffix to them)? I've tried one but it only renamed materials and not the maps (of course I don't mean the bitmaps, but the maps like "noise", "output", etc.)
Thanks!