General Category > Porting and API

Why is Corona Blender exporter developed by community, not by us

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Ondra:
The licensing limitation is usually circumvented by splitting the plugin into the free and commercial part. The free part just by itself is useless, and need the commercial part.

THat being said, the blender community is willing to develop the free part, so we are happy to supply the commercial part, to have blender rendering solution in form of exporter + standalone.

Sanekum:

--- Quote from: Ondra on 2019-04-20, 13:41:37 ---The licensing limitation is usually circumvented by splitting the plugin into the free and commercial part. The free part just by itself is useless, and need the commercial part.

THat being said, the blender community is willing to develop the free part, so we are happy to supply the commercial part, to have blender rendering solution in form of exporter + standalone.

--- End quote ---

For now Blender+Standalone 3 is in very good shape thanks to Corona team and  blanchg
Distance Map is not functuonal this is sad and couple other bugs

For the future we pray for the 2.80 and IPR render (and rewritten Standlaone I guess)

Naxos:
Exporte and standalone is a good start, but IR and materials within the host tool is a must...
I'll wait.

IvanMax:
But what about cloud rendering , eg the code stays on corona side and blender guys just seting up their scenes. And of course it will cost money but it is what you get from choosing opensource application.

kbbk:
And here we have Otoy with fully integrated commercial Octane renderer. You just need to download their blender build and use it along with licencing app – SO IT IS POSSIBLE – Dear Corona Team, why on earth you try to make so big trouble of that proving it cannot be done? :(

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