Chaos Corona for 3ds Max > [Max] Corona Goodies - User Contributions
FREE 3d models
sebastian_b:
--- Quote from: matsu on 2018-06-11, 11:07:16 ---Haven't downloaded any of these (yet), but thanks for sharing!
--- End quote ---
So you should :)
--- Quote from: David Males on 2018-05-23, 10:56:11 ---Great work man! Keep it up:)
--- End quote ---
Thanks David, and sorry for the late answer but I got no notification on this post :)
Designerman77:
Sebastian, just checked out your models. They are very nice. Easily worth 5-15 EUR.
Can any of the specialists here maybe give Sebastian a clear answer to why quad meshes are better than tris?
From my experience ( I‘m not a pro in this topic ) models with quads are much easier to handle if you want to re-sculpt them, for example bed cloth, curtains, etc.
Some single triangles will also sometimes be visible in some areas when rendered. In C4D normally I delete this buggy single triangle and simply recreate it. Works always.
But that’s only my observation.
I‘m sure more experienced forum members will give you a better explanation.
James Vella:
--- Quote from: Designerman77 on 2019-06-22, 17:59:05 ---From my experience ( I‘m not a pro in this topic ) models with quads are much easier to handle if you want to re-sculpt them, for example bed cloth, curtains, etc.
Some single triangles will also sometimes be visible in some areas when rendered. In C4D normally I delete this buggy single triangle and simply recreate it. Works always.
But that’s only my observation.
I‘m sure more experienced forum members will give you a better explanation.
--- End quote ---
Anything that deforms generally requires quads as it folds better.
Anything requiring sub-d quads make this easy.
Anything else or static requires nothing more. All quads are triangles anyway when you cut them in 2 (which is how real-time engines end up converting them anyway).
Designerman77:
James, thanks for your description. Correlated with my observations.
Cheers.
sebastian_b:
--- Quote from: James Vella on 2019-06-22, 19:20:14 ---
--- Quote from: Designerman77 on 2019-06-22, 17:59:05 ---From my experience ( I‘m not a pro in this topic ) models with quads are much easier to handle if you want to re-sculpt them, for example bed cloth, curtains, etc.
Some single triangles will also sometimes be visible in some areas when rendered. In C4D normally I delete this buggy single triangle and simply recreate it. Works always.
But that’s only my observation.
I‘m sure more experienced forum members will give you a better explanation.
--- End quote ---
Anything that deforms generally requires quads as it folds better.
Anything requiring sub-d quads make this easy.
Anything else or static requires nothing more. All quads are triangles anyway when you cut them in 2 (which is how real-time engines end up converting them anyway).
--- End quote ---
Thank you guys for the info :)
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