Chaos Corona for 3ds Max > [Max] Corona Goodies - User Contributions
3dsMax - Graphical Representation of Map Parameters
dubcat:
In this overview you will see how each parameter in a map effect the output, it is represented in a Photoshop styled curve.
I take no responsibility if you get dizzy and puke.
This is how the overview is organized.
- Map
- Parameter
- Two animated curves moving in 10 or 0.1 increments, depending on the parameter.
The first curve is minus and the second curve is plus.
I will add more in the future, feel free to request.
ColorCorrection
Standard - Brightness
Standard - Contrast
Advanced - Gain
Advanced - Gamma/Contrast
Advanced - Pivot (This parameter will move the gamma endpoint)
Advanced - Lift/Offset
Output
Output Amount
This parameter behaves weird on the curve, Lord Ondra has the answer:
Ondra: Output Amount differs from RGB level in that the first one will also influence gamma.
RGB Offset
RGB Level
RGB Multiply
Output Amount (White to Black)
VRayHDRI
Overall Mult
Inverse Gamma (This is the same as "Advanced - Gamma/Contrast" in the "ColorCorrection" Map
Ondra:
Note: Output Amount differs from RGB level in that the first one will also influence gamma, second one will not.
ikercito:
Great reference!! Thanks
maru:
So what's the next step? The same thing in MS Paint?
Frood:
OMG that ColorCorrection - Standard - Contrast curve looks like a typical you-know-who-company product...
Good Luck
Navigation
[0] Message Index
[#] Next page
Go to full version