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Gallery / Re: The Cat
« on: 2024-04-18, 18:55:51 »
Glad to hear that. Now the images looks much better!
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Your setup is very similar to mine, with the exception of the label and glass roughness additions in the glass base roughness slot. I'm curious about their function – removing them doesn't seem to affect anything visually beyond making the black background darker. Would you be willing to share your thought process behind including them?
A fresh setup did the trick. And somehow, if the Distance Shader range has no noise / textures linked, the viewport update is immediate. If there is a noise texture linked, the viewport refreshes after I've disabled and enabled the Scatter. Thanks for your input!
I have attached some images to show this versatility.
But I am curious as to what other methods you would recommend.
I was able to apply the gold graphic to the bottle using a Corona decal, but am having difficulty getting the white background square behind it. My plan was to use another Corona decal for the background, hoping to remove the displacement effect through the decal properties. Unfortunately, I haven't been able to make that work. Is there a way to do this with corona decals, or is there a another, easier way to do this? I thought this would be a relatively simple thing to do, but all of my efforts have not brought about the intended results. Any help would be appreciated.