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Topics - Bormax

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1
[Max] I need help! / Need help with DR setup
« on: 2023-08-22, 21:58:12 »
Hi. I need help with DR setup.

I have some questions about it and will be very grateful if you can help me to get the answers. Don't have the second computer yet, but I'll get it soon, so need some information beforehand.

1. If I get it right I can have not activated version of 3DS Max on the slave computer, but what about the plugins? Almost in all project I use Forest Pack, should I have it activated on the slave or demo version is enough? The same question about other plugins and scripts.

2. If I share the folder from the master computer which contains all textures and proxies I use for my projects, will it be used by render node without packing and sending the assets from master computer to the slave?

3. Is it possible to use DR with IR?

4. What kind of connection between master and slave is better to have?

5. If you can share some good tutorial about Corona DR setup and also about network setup would be also very appreciated.

Thanks in advance!

2
Hello!

I have some problem with the transform gizmo - it changes orientation while I have my mouse pointer on it. Please, check the attached video, you can clearly see it there. It happens when multiple objects/subobjects or closed group is selected. Disorientation of the gizmo is not connected with orientation of the objects and it looks the same as on video no matter how the selected objects oriented. It happens if the reference coordinate system set to View. It happens not always, but I didn't notice anything what can cause this problem.
It's pretty annoying when I can't "catch" the axis along which I'd like to transform my objects. The same happens with rotate and scale gizmos.

I didn't find anything like this in net, would be interesting to know what it could be connected with.

Max 2023.3, Win 10

3
Hello!
Is there any way to make VraySoftbox map to work with Corona?
Tried to use it with CoronaBumpConverter, but it didn't help.

4
Hi
Corona Sky with Volume effect + Overrides give some not nice gray stripe over the horizon line. If I rise the Altitude up to 5000m this stripe will be gone, but it affects the color of the "fog" which I don't want to change.
Is there any workarounds for this issue?
Is this limitation going to be fixed nearest future by Corona team?

5
Hi
Strange thigs are happening with latest DBs. Please, check the attached video.
Everything is going normally until the moment when any material appeared in the ME (even if it's not assigned to objects), after that any actions with objects looks like the strength of mouse movements were multiplied by 10, and there is no more actions written in "undo" list, no way to undo anything.
I worked with corona-8-3dsmax-daily-2021-12-06 since it was published and didn't have any problems until yesterday. It just happened during the work on regular scene and after that I can't avoid this situation.
It's happening with all DBs after corona-8-3dsmax-daily-2021-09-30, with this one and older ones everything works fine.
It doesn't happen if any other renderer is chosen.

Max 2021.3

PS
Merry Christmas!

6
Hi
Scene Environment overrides + Sky volume effect gives solid horizon stripe on rendered pictures. The height of this stripe could be affected by altitude parameter of Corona Sky map, the color of it could be affected by Turbidity.
Max file attached. Put any 360 panorama map to the Map#2

Max 2021.3, Corona  8 (DailyBuild Aug 10 2021)

7
Corona 8 DB 10.08.21

Steps to reproduce:

Choose any viewport for render, lock "View to Render", Create Corona camera, switch to this camera in chosen viewport, then delete this camera from any of viewports - in this moment "View to Render" gets unlock

EDIT
It is so for Max 2021.3
Max 2014 doesn't unlock "View to Render" in same scenario

8
Hi

I have had some problems with viewport performance/lagging in Max 2016, 2019 and now have the same kind of problems with Max 2021. Run Max as administrator helped with Max 2016 and 2019 (posted here about it some time ago), but not always help to make performance better with Max 2021. Recently visited 3ds Max forum and found this post, where author is describing the same issue I had/have, but unlike me he noticed connection between viewport lagging and cursor position in coordinate display.

https://forums.autodesk.com/t5/3ds-max-forum/viewport-lagging-when-coordinate-display-updates/td-p/8971945

Problem in my case is connected with mouse settings, solution from that thread helped me. So if you have the same kind of issue it could be helpful for you too.

9
Hi

I've asked the same question in Autodesk 3DS Max forum, but didn't get any respond from there. So I decide to post this question here, hope some of you can help me with this.

I use 3DS MAX for many years. I'm architect and working with architectural objects use snaps in my workflow almost all the time. There is one thing in UI which bothers me every day. I'm talking about small window in the bottom part of the Max window where you can find some tips what to do, something like the one you can see on attached screenshot. It's ok when snaps are OFF, but if they switched ON information about current point of snapping (type of snap and coordinates of the snapping point) appears in the same line replacing the tip for a 0.1 sec, after that tips appears again and they replace each other each 0.1 sec. On screen it looks just like blinking of that line even if I stop the mouse and some snap preview is shown on screen. This blinking actually does nothing, it's just annoying element which doesn't have any use for me.

Is it possible to disable this information about snapping coordinates at all still having snaps active?

10
Hi!
Is it possible to change somewhere settings of SME in a way it keeps HideUnusedNodeslots (H) option active by default for all new opened materials?
I tried to change this parameter in SME.ini file from HideUnusedNodeslots=0 to HideUnusedNodeslots=1, but it didn't change anything.
I make it active for all maps/materials I work with in order not to blow up space used by materials on SME field, so it would be nice if this option will be active by default.

11
Hi
Max 2021.3, Corona 6, Corona 7 DBs.

If I have empty scene - no problem with any material update in SME. It takes less than second to get preview updated.
If I have couple of objects in a scene - update of material which is not assigned to any object takes less than second, if I assign this material, update takes just slightly more time.
But if I have amount of objects as in normal working archviz scene, then update of material preview takes up to 7 second even after some basic changes such as diffuse color change or reflection on/off in material with empty map slots. Not assigned material update takes less than second.

I supposed that it connected with viewport representation of materials, but this behavior doesn't depend on any viewport settings and  shading method, it's the same in wireframe or different shaded modes. Besides that it doesn't matter how many object are represented in viewport - it's the same even if a single object is isolated and I change material assigned to another object.

There is no this problem in Compact ME, but I prefer to work in SME.

I've done same kind of tests in Max 2014 - there is no this kind of problem at all.

12
[Max] Resolved Bugs / Glossy reflection + light material bug
« on: 2020-12-07, 00:11:56 »
Hi

Simple scene - room, cylindrical background with light material applied. Please, check the reflection on the wall opposite to the wall with windows.
Wall material - reflection glossiness from 1 to 0.7 makes reflection of the background object darker, from 0.7 to 0.6 makes it brighter, lower than 0.6 values do not affect the reflection brightness.
Max scene attached

Tested with Corona 6 and Corona 7 DB 2020-12-01, Max 2021 and 2014

13
Hi

Need your answer ASAP, please.

For how long time you are going to support Max 2014?

14
Hi
Few versions of Corona ago there was possibility to get picture which was rendered by docked to viewport IR to Corona VFB.
It was so - start docked IR, stop docked IR, open Corona VFB and rendered by docked IR picture appears in VFB.
That was good. But nowadays VFB opens blank after docked IR stopped.
Would it be possible to get this feature back in newer versions?
Alternatively, could the picture rendered by docked IR stay in viewport with some notification that IR is actually stopped (which will not be baked to the picture if I decide to save/copy the image)?

15
Can somebody help me, please?
Situation is so - if I have some list of layers in my current scene (like an always Trees, People, Cars...), and I merge objects from another scene which has the layers with the same names (doesn't matter from which layer), Max automatically changes the settings (hidden/frozen/renderable/color) of the layers in my current scene to the settings of the same layers from the scene where I merged objects from... It's pretty annoying when I have up to 15 layers to change settings back each time I merge something from the same kind of scenes because I do that a lot and use layers settings a lot in my workflow.
It wasn't so ever, but from some moment it changed (IDK what it connected with). I want to change it back, but can't find any place in Max with this kind of settings.

Max 2014

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