Author Topic: Light leaks on single-sided geometry  (Read 1648 times)

2014-03-13, 13:31:57

maru

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Here is what happens on the inside of a single-sided geometry. Imagine this as a "cave" object, camera is inside. 1 is with shell modifier, 2 is without.
Build timestamp: Mar 12 2014 22:15:35
Marcin Miodek | chaos-corona.com
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2014-03-13, 20:54:52
Reply #1

Ondra

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fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)