For me it looks underexposed. And there is something unnatural about contrast that makes everything look like plastic. I would try rendering it with higher exposure value and higher highlight compensation to save as much detail as possible and eventually add a little contrast in post. And the ceiling is almost black (at least on my monitor).
Thanks your comment! Do you think I get more contrast...? A did it in Ps and Color Efex...
Originally the ceiling is brown, and now I must to make correct gamma setup for the texture's color...because in Ps the textures is lighter. I think, but I must to check.
I did the post in Ps with render elements and for me same looks like plastic...
My problem is "I can't see anymore" correctly when good the post, and when I watching the gallery...you know...there almost everything looks plastic too (me).
I knows only...hmmm...maybe three guys whom always make a perfect photographic results.
Just check the
http://www.bbb3viz.com/ site.
I know you knows. :)
When I investigate him works, than I feel the clue is not just the light...but the surface's reflections and texture's color. And post of course.
In the Color Efex has the High Key option, which make realism to the picture...but before...and after has a lot of chance to make a fake or "plastic" result. Maybe the less is more!?
And my photography experience in this case is not enough.
That was the point when I started the "Discourse about the materials" post.
Maybe I have to start about the post production post too, but I think nobody want to share the experiences with the forum's members... :(
Anyway, tomorrow I'll make the new post for this scene.
« Last Edit: 2014-03-04, 23:27:45 by Fibonacchi »
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Holy Corona : the materials is the clue.