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Messages - lollolo

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31
It's not reflection, it's the opacity - I placed a red cube behind the object, and a blue cube in front of it, and you can see the red cube through it but no reflection of the blue cube.

From what I can see, this is expected - the decal has opacity, it's replacing the opacity of the original plane, so now you can see through the plane based on that opacity.

PS - if you are using Corona 10 daily build, you can disable "Replace Opacity" which I think may be the effect you are looking for.

Thanks for the hint with "Replace Opacity". I will check it out when i find some free minutes.
But still, why does it override when I have values between 1% and 99% opacity, but not when I have 0% (full black) and 100% (full white) opacity? this makes no sense to me. (Check my first post, when I check "Clip" in opacity channel, I get different results. Why?

32
I may just be confused here, but that doesn't look like Glossiness to me, but Opacity - you are seeing through the object due to opacity, there's no reflection / refraction going on there. Can you share the scene, since it looks like a simple test scene?
I don't think it's opacity, although it happens only if opacity of the decal material is lower than 100%.

Here my setup: plane with a black material, 0% glossiness.
Decal with a white color in diffuse slot and a noise in opacity channel. Glossiness also 0%.
In the second image, I rendered the same scene again, but using April 3 build, and got correct results, without reflections on my plane.

Hope this will be fixed till the final release :)

33
Hi

Latest build and c4d r20 on win10.
If I use Corona Decal on a simple black plane, the result is always very glossy, although my materials have 0% glossiness. So there should be no reflections at all. But when I check "Clip" under the opacity settings of my decal material, I get correct results, without any reflections.
Seems to me there is an issue, could you check it? 


Thanks!

Edit: I downgraded to the daily build before (April 3) and this resolved my issue. So my reported issue is only in the latest build.


34
[C4D] I need help! / Re: How to use...
« on: 2023-03-24, 10:08:46 »
I figured out, that this one colourfull map contains AO, metallic and gloss in RGB chanels. In Photoshop one can build his own maps... Or can we seperate the RGB chanels via a shader in Corona?

Could you try it with c4d build in filter shader or Corona Color Correct?


Here as example.
First node is to separate RGB values, second node for saturation, to get black/white.

35
+1 Thank you for this feature request, finding materials in node editor is a bit of a pain. Should really be improved!

I would like to add something. Could you mark the material in node editor, if it's selected in material manager? (is it called that way?)
The other way around would also be useful, to find the material in material manager.


Thank you

36
[C4D] Feature Requests / Re: Corona texture baking (GI)
« on: 2023-01-27, 23:45:38 »
+1

Texture baking is still a missing feature, hope we will get it in C4D too...

37
thanks!

Is this a light object with a texture? Very nice, thanks devs :)


38
[C4D] Feature Requests / Re: Deformation motion blur
« on: 2023-01-03, 08:44:28 »
+1

39
[C4D] Feature Requests / Vantage for Corona
« on: 2023-01-02, 17:23:07 »
Original thread here:
https://forum.corona-renderer.com/index.php?topic=36941.15

I just want to bump it, hope the devs have noticed the importance of this feature request.
Recently, I thought about Redshift or D5 as a render engine for animations or just when speed matters.
I really love Corona and don't want to change my beloved engine, but in some cases, I would prefer something faster.
Vantage would be amazing as a second engine, alongside with Corona. We would have both, superfast and super easy/quality :)

40
General CG Discussion / Re: Vantage and Corona
« on: 2022-12-22, 13:26:30 »
+1

41
+1

43
I got the same strange mail too. Do all users have to contact the support hotline now??

44
The same happened here. C4D always crashed when I hit render. Unfortunately, I hadn't time to investigate and went back to the latest stable release.
So I can't provide something useful to you.

45
[C4D] Feature Requests / Re: Add solo node option
« on: 2022-05-30, 14:05:17 »
+1

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