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Topics - lollolo

Pages: 1 [2]
16
[C4D] I need help! / Baked Displacement
« on: 2020-06-27, 12:35:13 »
Hi

I struggle with displacement which is baked from high-poly mesh to low-poly.
I get always artifacts along the edges. In this case, I used the C4D tool for baking but I get the same when I use a different software.
C4D nativ render result to compare. I get similar artifacts with C4D when I activate "Round Geometry" in the displacement channel.

Do you have a hint for me what I'm doing wrong?
Thanks and have a nice weekend!

C4D R20
Latest daily

17
[C4D] Bug Reporting / Corona Tonemap Control
« on: 2020-06-18, 15:57:00 »
Hi

Corona Tonemap Control isn't working for me as I would expect.

The ground has a light material with corona Tonemap control applied. If I change as example saturation, everything is affected.

Can someone confirm that or give me a hint what I'm doing wrong?

C4D R20
6.0 daily Jun 11

18
Hi, I don't know if this is a known issue.

Can you please check this out?

C4D R20
6.0 daily May 6


19
[C4D] Bug Reporting / Vertex-Map + Triplar shader
« on: 2020-04-30, 23:39:58 »
Hi

I just found another bug which isn't reported yet, if I'm right.

Vertex-Map shader isn't working together with a Triplanar shader inside of a Layer. It works as expected, if I deactivate the Triplanar shader.

Have a nice day and stay safe!

C4D R20
Version: 5 hotfix 2

20
[C4D] Bug Reporting / Soft selection > Crash
« on: 2020-01-19, 14:57:38 »
- Create a cube
- Make it editable
- Switch to point mode and soft selection
- start IR
- Crash

Happens always.

MacOS 10.14.6
Version: 5.0
Cinema version: R20.059 CINEMA 4D Studio

21
So as I promised, the separate report for the Corona Proxy issue I have.
It concerns only TeamRender.
If I render on my Mac, everything is fine. If I render with TeamRender the Proxies are missing.
But I get in the console of my render client "Asset sphere.cgeo created".

MacOS 10.14.2
Render Client: Windows 7
C4D R20
Corona 3

22
[C4D] Feature Requests / Support for several UVW-Tags
« on: 2018-12-18, 17:44:26 »
I miss the possibility to choose between different UVW-Tags in Corona.
It could be inside of the Corona bitmap shader.
I used Maxwell Render before and that was a very useful feature.

Thanks!

23
[C4D] Resolved Bugs / Crash while exporting corona proxy
« on: 2018-10-29, 13:14:50 »
Here is the bug report for corona proxy.

-Take an object and put it in your scene.
-make it editable
-duplicate the uv-tag
-export it as corona proxy
-crash

By the way: multiple uv-tags are not supported by corona, right?

24
[C4D] Feature Requests / RAM issue when using Team Render
« on: 2018-10-26, 20:06:27 »
Hello guys!

I work on MacOS 10.13.6 and C4D R20 and Corona DailyBuild Oct 15 2018. Another computer with windows 7 is for the rendering with Team Render.
-Started Team Render only on the pc so my Mac is free for other things.
-In the beginning C4D/Corona on my Mac used 6.7GB RAM.
-After I returned home and checked the finished render 36GB were in use and I got a warning
===== Warning(10004) =====
System is running low on RAM. You may experience excessive parsing times and/or crashes. You will probably have to simplify the scene.

22.1 GiB of physical RAM used by Cinema 4D
29.1 GiB of virtualized* RAM used by Cinema 4D
33 GiB of virtualized* RAM used by all running applications
32 GiB of physical RAM installed on system
33 GiB of virtualized* RAM provided by OS

* virtualized RAM means physical RAM + swap file on HDD/SSD

Corona RAM usage breakdown:
  229.4 MiB beauty/multi-pass

Team Render was deactivated on the Mac, the only task was to show the image with the picture-viewer. I had the same issue now several times.


Some other things I have seen:
-Crash while exporting corona proxy when the object has more than one uv tag

-Corona proxy is not working with Team Render.

-Mograph multi-instance is not working.

-Layer-Node get lost after restart of the application.

Thanks for your work!

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