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Messages - lollolo

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1
The same happened here. C4D always crashed when I hit render. Unfortunately, I hadn't time to investigate and went back to the latest stable release.
So I can't provide something useful to you.

2
[C4D] Feature Requests / Re: Add solo node option
« on: 2022-05-30, 14:05:17 »
+1

3
[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-12, 17:37:16 »
Hi Bean, thank you for your time.

I get what you are pointing at.
Like I wrote above, the noise is set to "World" and not "UV". In this case, UVW-Tag or projection should NEVER influence the mapping, because UV or projection isn't used. Noise set to "World" is 3D mapped using world coordinates.

But this doesn't work correctly. You can just change the projection of the sphere and "this shading issue" is gone. Like you did. But the problem now is, that noise in Bump channel doesn't use world mode. Noise set to "World" in color channel is working as expected. 
The behavior you described is correct, when UV or projection is actually used. But it's not in my example. Can you follow what I mean? 

4
[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-12, 12:57:08 »
Hi burnin, thank you for your reply.

I don't need AR to get correct references. Corona does that for me. Just not always.
My last screenshot shows how it should look like (left sphere) and shading artifacts (right sphere).

There is clearly an issue somewhere. Otherwise, both spheres would look like exactly the same, because they have the same material applied and have the same geometry.

5
[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 21:19:55 »
It is a bit too small right now, 17mm instead of maybe 25mm. It is small, but almost real scale, as this is small in real world too. I know, when it's too small or too big, strange things can happen during rendering. But I thought, this should still be in range.
I get the same result when I scale it up 10 times... That's not the issue, I think...

Another test: 50mm sphere, same material. Left sphere is not converted, right sphere is converted to a polygon object using c.
The left sphere (not converted) gives me the expected result. The second sphere which is converted gives me this shading thing again.

6
[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 19:52:22 »
Has nothing to do with UV. I have only one noise and this is set to "world". This means no uv is used. At least, it shouldn't.

Edit: It seems to me that noise set to "world" is broken in bump channel. Noise is set to world, but I get a UV seam.

7
[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 19:29:42 »
Hi Tom

You can ignore these fusion shaders. I get the same shading issue when I have solid colors in Color/Gloss slots. And for Bump is only a single noise used.
The size of the rectangles and triangles are the same as the faces of my mesh. So It must be a shading issue.
So it has to do with Bump/Normal and the shading of it. It disappears when I deactivate Bump channel.

There is a zip-file under my first post,  you can download the scene.

Edit: Here is another screenshot. Only one noise shader in Bumb channel. Nothing else. I think it has to do with the size of the noise. In my case, it's only 2% world scale.

8
[C4D] Bug Reporting / Re: Shading issue
« on: 2022-05-11, 18:21:39 »
How it should look? I would expect a shading without issues. I think you have seen all these rectangles and triangles all over the place. None of them should be there.

9
[C4D] Bug Reporting / Shading issue
« on: 2022-05-11, 10:37:18 »
Hi there

Just got something that doesn't look right to me. Can you check it out?

Thanks and have a good day

C4D R20
Corona 8
Win 10

10
[C4D] Feature Requests / ChaosScatterSurfaceColor
« on: 2022-05-10, 22:23:21 »
I can't see this shader in C4D, hope we will get it soon.
Or did I miss something?

Where I found it: https://blog.corona-renderer.com/chaos-corona-8-released/

Thanks!

12
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-03, 18:17:51 »
Just had this myself :) I can now pretend to be clever and share what Benji in support told me which resolved it for me:

-Install the latest Cosmos version (I've downloaded it from chaos website, https://download.chaosgroup.com/?platform=47&product=62 )
-Close the Cosmos tab in the web browser
-Close C4D
-Run the "Start Chaos Cosmos Browser" app (from your Windows start menu)
-Re-open C4D and launch Cosmos

Thank you, it works! V8 is really an amazing release! Good work!

13
[C4D] Daily Builds / Re: New Cosmos browser
« on: 2022-02-03, 17:06:27 »
When I click on cosmos browser, Firefox opens. But then I get an error message in Firefox. It can't reach to the server.
Do I need some additional steps to get it working?

C4D R20
Win 10
Firefox up to date

But it looks very promising :)

14
+1

15
[C4D] Bug Reporting / Issue with fields
« on: 2022-01-28, 21:25:55 »
Hi

I have some issues using fields.
- I'm using a vertex-tag to control Surfacespread
- This vertex-tag has fields activated
- Drag and drop another vertex-tag into
- corona starts to get buggy

Private uploader isn't working right now, I will upload it later when it's working again.

Successfully uploaded as 1643479759_VertexFieldsIssue.zip

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