Author Topic: Team Render - Corona Sun Renders WAY Darker  (Read 4512 times)

2016-12-26, 21:04:41

wiinter

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I believe this issue is akin to what cathor had posted here:
https://forum.corona-renderer.com/index.php?topic=11446.0

Specifically, I think it's related to the Corona Sun object. If I render a scene with the local machine only, everything appears fine. But if I select Team Render, it's almost as if the sun is turned way down - to maybe 10% of the original intensity.

Anyone else run into this?

Edit: Using A6

2016-12-26, 21:55:07
Reply #1

wiinter

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Just going to plop this here in case anyone searches for this issue in the future.

  • Looks like light-emitting materials are about 1/2 strength, when using Team Render. And then the Corona Sun is about 1/50th. Which can be compensated for.
  • Edit 1: But it may actually just be the C4D render window - because things look okay in the Corona VFB.  I'm still testing..
  • Edit 2: Yes, it does appear fine in the VFB - just WAY dark in the C4D picture viewer. No post effects. So here's what I do: if I'm solo rendering, I save from the picture viewer. If using TR, I save from the VFB. But there's something to note.. you cannot start TR as the FIRST render, or else VFB won't pick it up and synchronize. Instead, if using TR, open VFB first, hit Render. Stop it. Then use the regular Team Render controls from C4D ('Team Render to Picture Viewer'). From there, your VFB window will update periodically - either by each pass, or if you resize or move your mouse over the VFB window. Ignore the controls. When done, stop the render from the Picture Viewer, and go back to VFB and Save (it may take a while).
« Last Edit: 2016-12-27, 18:28:28 by wiinter »

2016-12-27, 19:52:30
Reply #2

fabio81

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team render works with the alpha 6? on the road map is written that will come with the alpha 7

2017-01-02, 13:47:53
Reply #3

hog0

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please add a quality-of-life-option so we can start teamrender inside the framebuffer directly :)

2017-01-06, 05:38:09
Reply #4

wiinter

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team render works with the alpha 6? on the road map is written that will come with the alpha 7

Build timestamp: Dec 21 2016 12:38:38
Version: A6  (core 1.5 )
Cinema version: CINEMA 4D Studio R17.055 S

:D

2017-01-24, 14:45:20
Reply #5

fabio81

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team render works with the alpha 6? on the road map is written that will come with the alpha 7

Build timestamp: Dec 21 2016 12:38:38
Version: A6  (core 1.5 )
Cinema version: CINEMA 4D Studio R17.055 S

:D

Yes, it works!! :D  but there is the problem of denoise, it is not applied if you stop the render. It is not applied even if you set a pass limit.
You have solved?