Recent Posts

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[Max] I need help! / Re: Render multiples camera matching
« Last post by dzintas on Today at 13:14:19 »
You can load different background images into separate viewports.
If you need to render with background, then you need to change direct visibility override everytime you switch cameras.
But you can have multiple cameras. Creating new ones won't break anything.
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Since there was a Hotfix to Corona 11 and also the new 2024.4 had some promising new feature, I've installed both and tried out our beloved little bugs. Seems like the bug somehow changed . Now, the color stays after re-loading it from the Asset Browser (most of the time), but the Bump value still is replaced with the full 100%, instead of the previously set value before loading it into the database. Just for a quick update on the topic from my side.
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[Max] I need help! / Re: mapping help
« Last post by romullus on Today at 12:21:36 »
Sorry, i don't have much time to decipher your scene at the moment, i just took brief glimpse at it and noticed that your label mask is set to 2nd map channel, but your bottle has only one map channel, so the label is unmapped and can't work correctly. You need either set the texture to the channel that exists (channel 1 in your case), or create 2nd map channel on the bottle. Hope that helps.
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[Max] I need help! / Re: Render multiples camera matching
« Last post by Drago991 on Today at 12:05:09 »
I'm trying to insert a different background image for each camera to do different photomatching in the same scene, but I don't understand how
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[C4D] Bug Reporting / chaos-corona-11-c4d-hotfix2
« Last post by tiglat_agora on Today at 10:16:26 »
Hello everyone,

I just tested chaos-corona-11-c4d-hotfix 2.

The Corona VFB and the Corona camera tag still do not synchronize.
Am I the only one with this problem?

Has anyone tested whether the asset browser and texture paths issue has been resolved?
I'm back to Corona 10 hotfix2.

greeting
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Hope my support ticket message is understandable 😅
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Perfect, thanks a lot!
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Same with v11 Hotfix 2...I'm uploading the scene into the support area...
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During filling up the support request ...I noticed now the Hotfix2, let me try that...I just downloaded it...
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[C4D] General Discussion / Re: Multilayer PSD with alpha
« Last post by alexes on Today at 09:49:40 »
I created a Photoshop Script for something similiar.

I had a project with 10+ renders, each having 12+ object buffers to be used as Photoshop masks. Because all my MultiPasses were neatly labeled, I didn't want to copy-paste the contents from each layer into a channel and do the same for each label 120 times.

This Photoshop script converts all the PSD layers to channels, with the option to skip hidden layers, skip the Background layer (BeautiPass), and delete all converted layers.

https://thriving-cobbler-829fa7.netlify.app/layers-to-channels.jsx

Cheers.
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