I use this just by adding filter in reflection color and than check gradiation curves on, after that I connect espresso with set drive set driven for each r g and b with the one to plugin and it drives my reflection color to correct values... I think it is more than good?
If I understand you correctly and you are doing what I think you are doing then you are missing one important step - the falloff map.
The idea is that these curves don't just define the color of the metal reflection but also the reflection angles. So basically you need to plug it into a falloff map instead of using regular fresnel.
Regular fresnel gives you reflections according to the fresnel "curve" which ultimately depends on that number you put in (1.52 etc...). With the falloff map and these curves in there you are actually creating your own "fresnel curve" (its not fresnel anymore but just a reflection curve thats really specific and customized).
To simplify, with the falloff curves you are basically defining exactly how much that metal is reflective (and with what color) when viewed under different angles.
I feel like I've overcomplicated this. Like a lot :) Hope it helps though...