Author Topic: Renderpass refraction, transparency & opacity compatible with Elements  (Read 3089 times)

2015-08-03, 17:33:59

rombo

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I'd love to see Corona work a bit more like V-Ray when it comes to allowing certain types of objects be transparent to refraction/opacity, so that things like this don't happen, making finely controlled compositing impossible with corona (without resorting to multipasses which is a pain) :)

Zdepth+Mattes+AmbOcc+all Corona Essential Passes should be able to be configurable to be seen through refraction, thin glass & opacity maps for flexible compositing.
I think this would produce a much more solid working experience especially if you're coming from the old school pass rendering systems like vray, mental ray, final render, renderman, among others.


2015-08-04, 11:19:51
Reply #1

rfletchr

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2015-12-14, 17:43:27
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Naxos

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2016-01-11, 17:49:00
Reply #3

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)