I am trying to achieve an effect which requires reflective zdepth perception from the materials - Like, keeping my focus on a background, then animate the focus to focus a glass surface, and then focus the reflection. Is this possible to achieve in any way with the Corona Renderer using Zdepth, instead of painfully having to render the whole of the animation frame by frame with DOF?
I know this is possible with Vray by correctly configuring materials to respond to all channels, but I couldn't figure out a way in Corona.
Thanks,