Hi everyone!
I was asked to look into maxscripting to automatically create a controller in sme to manipulate texture dimensions in Real-World Scale across a multitude of textures - I am trying to figure out how to do it on a standard 3dsmax bitmap node, is there anything different regarding the coronabitmap node in terms of UV realworldscale controller I should take in account or does it work exactly the same?
Thanks all,
Kind regards,
RB