Hi,
Below are some suggestions which may help in this specific case. Generally we do not recommend playing with devel settings, and we are aware that there are some imperfections regarding caustics, which we will iron out ASAP, so this is just for experimenting and to see if it will actually help.
1) Try not to use regions with caustics. The way they currently work is that caustics may "lock" to a specific pattern and appear to be not improving any more, this may sound a bit unintuitive, but is actually like that by design. So caustics will most probably converge to a usable result faster without regions than with regions.
2) If you are just doing tests, then you can try lowering Render Setup > Performance > Max sample intensity to some super low value like 0,1 or even less. This will basically kill all GI in your scene, but can help render caustics faster.
3) If you would like to try with more photons, you should enable the development/experimental stuff rollout (
https://coronarenderer.freshdesk.com/support/solutions/articles/12000021288), then go to the Performance tab, and you will see an additional rollout with caustics settings. You can increase max photons in there, but:
- caustics will render faster / more precise, but the rest of the scene will render slower (like GI, direct lights, etc)
- this will require extra RAM and in case of using extreme photon count it may even crash
The other caustics settings do not affect rendering that much, so I would recommend ignoring them.