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Messages - rombo

Pages: 1 ... 5 6 [7]
91
[Max] Resolved Feature Requests / Re: Zdepth Reflections
« on: 2015-06-15, 04:08:27 »
As an add on, this would be cool to comp zdepth over glass with reflections. One pass with simple zdepth where glass lets the z rays through, one pass with reflected zdepth to blur a reflection pass before comping it atop a regular beauty pass.
Thanks,

92
[Max] Resolved Feature Requests / Zdepth Reflections
« on: 2015-06-14, 11:46:15 »
I am trying to achieve an effect which requires reflective zdepth perception from the materials - Like, keeping my focus on a background, then animate the focus to focus a glass surface, and then focus the reflection. Is this possible to achieve in any way with the Corona Renderer using Zdepth, instead of painfully having to render the whole of the animation frame by frame with DOF?

I know this is possible with Vray by correctly configuring materials to respond to all channels, but I couldn't figure out a way in Corona.

Thanks,

93
[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-06-09, 01:35:39 »
What is the current status of the Rebus renderfarm regarding corona support?
I need to render an animation now, but I see no feedback from anyone using corona for animation - I'm a bit afraid of having the software render time based, instead of pass based, I might get a lot of noise jumps for the animation if I don't apply a pass based image render, instead of a time based rendered. So we are still stuck in "how much is this gonna cost??" :D

Any experiences from anyone out there using rebus for animation?
Cheers,
D.

94
[Max] Resolved Bugs / Re: Corona plugin Issue?
« on: 2015-03-04, 23:00:32 »
Hello Ondra, the same happened, while reading Corona2014.dlt in the 3D Studio Max Splashscreen, pauses for a second and then you get the Autodesk crash report.

You can find the new minidump file attached

95
[Max] Resolved Bugs / Re: Corona plugin Issue?
« on: 2015-03-04, 11:50:08 »
Thank you Romullus.

96
[Max] Resolved Bugs / Re: Corona plugin Issue?
« on: 2015-03-04, 10:50:01 »
Sorry, there was a big job I needed to deliver (I couldn't use Corona because of this issue and I needed to do it :( )

But good news to hear it may be fixed already, will give it a try asap - where is this version downloadable?
Will dump the dump in the upgraded forum if it happens as well ;)

Cheers and thanks!
Demetrio

97
[Max] Resolved Bugs / Re: Corona plugin Issue?
« on: 2015-03-01, 13:20:13 »
I just used the Mantis Bug Tracker to sumbit the issue. Hope it helps, cheers.

98
[Max] Resolved Bugs / Re: Corona plugin Issue?
« on: 2015-03-01, 13:09:52 »
I will try attaching it here, hope it helps :)

please replace the ms extension with dmp - it would not allow for dmp file upload.

Thank you,
Cheers

99
[Max] Resolved Bugs / Corona plugin Issue?
« on: 2015-03-01, 13:00:05 »
Hello,

I have been using Corona for long now, and I am very happy with it, and I purchased a license recently to give Corona v1 a try, implementing it my workflow.

After installing the executable file, I could never start max again (I get an immediate crash) , until I remove the plugin Corona dlt plugin files from the Max plugin folder.

I tried removing the files and Max gracefully recovered and started (and all other render engines are working just fine), but as soon as I replace the CoronaUtils2014.dlt and the Corona2014.dlr files, all hell breaks loose.

Tried removing all corona files and reinstalling, same result.
Any ideas?
Cheers,
D.

100
Gallery / 20 Gigabyte Masterplan test
« on: 2014-12-03, 13:42:21 »

I wanted to put Corona Alpha through its paces, and I just did a test with a masterplan on a real job and pitted it against vray on a job re-run. It's a kind of a slum like city where a school is being built. I was looking for some other masterplan examples on the forum, but I didn't find any, so maybe this is the 1st one?

RAM was somewhat higher than V-RAY (3 or 4 gigs, but that could have been also because the scene has changed a bit)

It crashed way less than V-Ray (could be something wrong with the multiscatter plugin and vray) but Corona behaved like a choir girl (very well) with a demon renderer inside :)

It's just a pity to see that Corona doesn't have yet a decent EXR exporter (something that Vray has and works very well) - the 3dsmax one fails to give decent results, and gives you an odd combination of alphas, channels, and overblown beauty pass for some odd reason. I'll  post an example of that later on.





Images are 5k resolution, and rendered for a couple of hours for 100 passes with trillions of polygons :)
The rendering results surpassed considerably vray in my opinion, it has way cleaner definition by default :)

The client only requested aerial views, the project isn't all that pretty but I'll try to get nicer images later and post them here.

Cheers,

101
Gallery / Re: 1st Render test Corona
« on: 2014-11-16, 17:21:27 »
Nice atmosphere and a moody background you have in this image. Only thing I spot is there's missing some reflection of the people in the poolwater.

True, it was pretty much a lousy paste of two people, still didn't take care of getting them to sit in well, and I am not sure about the couple yet - it's a quick test still, will finish off asap ;)
Thanks for the positive comments,

102
Gallery / Re: 1st Render test Corona
« on: 2014-11-16, 17:19:43 »
Do you have larger resolution (2k+) ? It's hard to see what's happening but I think it already looks quite interesting. And perhaps more closer to 1/3 ratio ?

Hello Juraj, I will get one tonight, maybe later I'll post it, and I was actually thinking of cropping the right side a bit. :)
Sorry for the late reply, been a bit far away from this forum

103
Gallery / Re: 1st corona tests
« on: 2014-11-16, 17:12:22 »
It would be cool to also have a good exr saving tool on the Corona framebuffer ;)

104
Gallery / 1st corona tests
« on: 2014-11-16, 17:10:56 »
I gave this renderer a test run with a model from a previous job, it was very straightforward the usage process, I just miss a decent scattering option and a nicer displacement quality and resolution control in the renderer ;)
I heard the commercial version has a new scatter tool, any changes to the resolution limitations of the displacement?
It would be cool to also have a good exr saving tool on the Corona framebuffer

Really looking forward to ditch vray after seeing the quality/speed/simplicity this renderer brings to the cgi universe

105
Gallery / 1st Render test Corona
« on: 2014-11-01, 14:48:55 »


I'll see if I can get some more out today... ...I'm happy with this renderer.

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