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[Max] Resolved Bugs / Render blown out as though 80 massive supernovas were placed in a tiny room.
« on: 2015-07-31, 17:46:41 »
Hello,
I am having a nasty problem that is not allowing me to work properly.
On the same scene, with the same camera, with the same lighting setup, I am getting the following results for a render in one room, and for a render in the following room in the same scene, I get a totally blown out image in photoshop (but it appears as almost black in CoronaVFB).
I have a delivery in a few hours which means this is going to be delayed :(
Kindly check out the images, this started happening after I imported some objects in the scene, although I checked for albedo on the imported items and all materials got passed by the corona converter.
Thanks in advance for all your help,
R.
PS: I edited the post and added another example.jpg to show how the black dots start taking over the image in a rather organic fashion around some areas until it all goes black (but with superhigh values in the CoronaVFB, and thus white in photoshop).
I am having a nasty problem that is not allowing me to work properly.
On the same scene, with the same camera, with the same lighting setup, I am getting the following results for a render in one room, and for a render in the following room in the same scene, I get a totally blown out image in photoshop (but it appears as almost black in CoronaVFB).
I have a delivery in a few hours which means this is going to be delayed :(
Kindly check out the images, this started happening after I imported some objects in the scene, although I checked for albedo on the imported items and all materials got passed by the corona converter.
Thanks in advance for all your help,
R.
PS: I edited the post and added another example.jpg to show how the black dots start taking over the image in a rather organic fashion around some areas until it all goes black (but with superhigh values in the CoronaVFB, and thus white in photoshop).