It still has its uses, but with TileMap/Triplanar/etc.. a fully procedural shader to be dropped on plane without any UVWs is something I use more often today.
It takes 4 click process into 1 click process and time&patience is money in our business :- ).
Effectively, the whole thing can now be done inside shader, instead of geo+shader combo. It takes longer time to setup that shader, but you can quickly reuse it across projects, drag&dropping from something like Connecter straight onto ugly CAD geo (one that would crash floorgen without clean-up).
That's my take.