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Messages - Monkeybrother

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211
[Max] I need help! / Re: Old question about DR ...
« on: 2016-10-06, 08:58:13 »
there is no change in this behavior between 1.4 and 1.5

Hm. Is this something that is on the road map? We use region rendering pretty extensively where I work and it could be a deal breaker.

212
Thanks for the input! I'll give it a shot.

213
I forgot about this. I still have the same problem, even after trying the suggestions. The computer is a HP z420 (Xeon e5-1650 3.2 ghz). Corona 1.4.

214
So, I'm evaluating corona and I'm halfway through a project using 1.4, but I'd really want to try 1.5 before I make a decision and present it to the group. Would it be a bad idea switching mid-project? What could go wrong?

215
I found a solution on the forums: Preference Settings --> Files ---> Save File Properties needs to be checked.

216
[Max] Resolved Bugs / Re: 1.00.02 DR - Error creating Bitmap
« on: 2016-10-04, 11:30:56 »
Hope this will help someone in the future :)

It did, thanks. Necro-bumping this if someone needs it.

217
Hm. I turned off "search during render" and now I'm only getting "FAILED" on my nodes. This is the max log:

2016-10-04 11:18:08;  CORONA: Corona is up and running. Corona version: 1.4 (hotfix 1), netrender mode: on, slave mode: on, quiet mode: on, Max gamma (display/input/output): 2.2/2.2/2.2
2016-10-04 11:18:57;  Max is ready
2016-10-04 11:18:58;  Frame 0 assigned
2016-10-04 11:18:58;  [V-Ray] ============================================================
2016-10-04 11:18:58;  [V-Ray] Console created, V-Ray A for x64 from Jan 21 2016, 23:42:08
2016-10-04 11:18:58;  [V-Ray] ============================================================
2016-10-04 11:18:58;  [V-Ray] Compiled with Intel C++ compiler, version 14
2016-10-04 11:18:58;  [V-Ray] Host is 3ds Max, version 18
2016-10-04 11:18:58;  [V-Ray] V-Ray DLL version is 3.25.01
2016-10-04 11:18:58;  Error creating Bitmap
2016-10-04 11:18:58;  Render Error (Initializing Renderer)
2016-10-04 11:18:58;  Error rendering frame 0: Render Error (Initializing Renderer)
2016-10-04 11:18:58;  Send End of Job command to Max
2016-10-04 11:18:59;  Job Completed with Error(s) - see above
2016-10-04 11:18:59;  Total elapsed time 00:00:02
2016-10-04 11:18:59;  Scene C:\Users\deadline\AppData\Local\CoronaRenderer\DrData\received_scene_262063331.max completed.
2016-10-04 11:19:09;  Error occured while rendering job.


DR Log:


2016-10-04 11:14:35   Ready for new connection
2016-10-04 11:17:32   Accepted remote connection from sth91405.white.local
2016-10-04 11:17:32   Handshake: <CoronaDrRemote><HandshakeInit>init</HandshakeInit><FrameName>0</FrameName><HostVersion>Max2016</HostVersion><CameraName>Interior</CameraName><CoreVersion>1.4 (hotfix 1)</CoreVersion></CoronaDrRemote>
2016-10-04 11:17:32   Downloading 3ds max 2016 scene to render with 3ds max 2016
2016-10-04 11:17:39   Downloaded scene: 121 M bytes in 7 s
2016-10-04 11:17:39   Running command:
set CoronaDrSlave=SlaveMode && echo Starting 3ds max DR... && "C:\Program Files\Autodesk\3ds Max 2016\3dsmaxcmd.exe" "C:\Users\deadline\AppData\Local\CoronaRenderer\DrData\received_scene_262063331.max" -o:"C:\Users\deadline\AppData\Local\CoronaRenderer\DrData\dr_out.png" -frames:0 -continueOnError -gammaCorrection:1 -rfw:1 -sf -v:5  -camera: "Interior"  >> "C:\Users\deadline\AppData\Local\CoronaRenderer\DrData\MaxLog.txt"
2016-10-04 11:17:43   3ds max is online after 2 seconds
2016-10-04 11:17:43   DR is running
2016-10-04 11:19:13   DR is finished
2016-10-04 11:19:13   Closed loopback connection




What does "Error creating bitmap" mean? I don't know why V-Ray is loading.

218
I'm rendering using DR and have "search LAN during render" checked and Corona keeps finding nodes that doesn't exist. I'm rendering right now and I'm up to 46 render nodes (49 now), when my farm only has 5 licenses. None of the nodes (real or not) return any passes. Is this a bug?

edit: Corona 1.4

219
Thanks. I'll check CPU on monday and try your suggestions.

220
I have a scene with a forested area; a few manually placed "hero" proxies and one scatter with about 350 scattered trees. When running the interactive renderer max basically stops responding and I have a hard time getting the "stop" button to even register clicks. Is this common or is it my setup (scene/hardware) that could be causing it? Is there something I should keep in mind when using the scatterer?

Corona 1.4. I don't know the exact specs of my work computer, but it's some sort of xeon processor and 32gbs or ram.

221
that, plus you can now put it inside the bump slot of shadowcatcher, standard mtl, physical mtl, ... and it made no sense internally to keep it as integral part of material - it made the design slower and more ugly internally

I get your point as a programmer, but as an end user it's a step backward. Yesterday I hade to clean up and put materials on a very large and complex model coming from revit, and the bump map thing made the process a lot slower and a lot more boring. And, again, as an end user, the materials get a lot uglier (in the workflow sense, not visually) with the current solution. What I liked about Corona was that you could breeze through stuff that would take ages in V-Ray, and this smudges that a bit.
Would it be possible to have some sort of compromise? A tool that adds the rounded edges to the bump slot and combines it with the existing bitmap, if present?

Meanwhile, what is the best practice to put the rounded edge map together with a bitmap bump map?

222
I'm sorry if this has been asked before, couldn't find a specific thread.

I just started my first real project (for a client) using Corona, and have been learning the specifics. Why was the rounded corners setting removed from the material tab? It was very handy and it's just cumbersome to have a map in the bump slot, especially if you have another bump map. This is one thing that I thought I wouldn't have to do when switching from V-Ray and that I like about the Modo internal renderer. I'm a bit disappointed.

223
Hi. I was about to start testing Corona on our first real project and immediately hit a pretty big wall. This isn't strictly a Corona error, but maybe someone has had the same problem:

Whenever I set a render output path/filename that is on out network and check "Save file", in the common tab, I can't save the max file. Max just gets stuck saving forever, even on empty scenes. I've tried several scenes and computers and get the same thing. I've never had this before since V-Ray saved the rendered images via its own frame buffer, not via Max's built in "saver".

Does anyone know what this is? Any tips greatly appreciated since I'd really like to use Corona on this project

Edit: It seems to happen when the max file OR the render output is on the network. Sigh

224
Ah, I was indeed using Deadline. Thanks.

225
Hi. When auto saving a render with render elements, all elements get saved in subfolders named after the element. For example "CESSENTIAL_Indirect_CESSENTIAL_Indirect", "CESSENTIAL_Refract_CESSENTIAL_Refract" etc. This was never the case with V-Ray. IS this a Corona thing or a 3ds max thing? Can I disable it somehow so that all saed elements end up in the same folder?

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