Has anyone successfully achieved the type of material in the examples using the new Physical Material? If so, some guidance would be appreciated.
I used to have a setup that worked well with the legacy shader, but it was a combo of Diffuse, Translucency, Refraction, Opacity and various falloffs - i.e. massively faked.
Looking for a more Physically Accurate setup to get that lovely varied level/gradient of transparency across the entire curtain.