Author Topic: Dr BUG again  (Read 12533 times)

2014-10-27, 13:19:19
Reply #15

ABACUSGroup

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Hello Daniel,
We have the same problem. Perhaps you have managed to resolve it definitely?

2014-10-27, 13:34:41
Reply #16

arqrenderz

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Still nothing, and i dont really know what causes it. just glad that some one else is having it and its not my pc or network config... Hope the devs can sort this . For me its critical bug.
Hope it be fixed for 1.0
If you find it please let me know and i do the same.

2014-10-27, 23:03:19
Reply #17

ABACUSGroup

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Testing, testing, and no improvement.
So I changed the paths to UNC in References / asset tracking, and SO FAR, NO ERRORS. The image is perfectly rendered. Magic! Magic!
Anyway, as I'm not entirely convinced, I will continue to test and comment on how I go.

2014-10-28, 00:28:42
Reply #18

arqrenderz

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i treied The unc paths and i have luck on 1 project but another one has the same bug

2014-10-28, 09:50:36
Reply #19

ABACUSGroup

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All tests have gone well for us. We will continue testing these days.

2014-10-28, 10:22:37
Reply #20

Coronaut

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@z8er that would "kill" your network... Let's say you have 4-5 nodes and they sync in 5 seconds... so much unnecessary traffic and processor time dedicated for that... 
Use map folder on your HD that will contain all maps used for current project that is visible to all machines and if everything is setup right you wouldn't have any problem at all.

2014-10-28, 16:51:55
Reply #21

arqrenderz

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Thx coronaut for your answer, i have a problem at the office, we must (office rules) put all on the server, becouse it has a backup and the users pc wont , so if my pc is broken i will lost all rhe files and my job Lol

2014-12-29, 00:07:29
Reply #22

Ondra

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This looks like the standard missing textures/improperly configured nodes (different corona or 3dsmax versions, no gamma setup, ...). You can use the "retain EXRs" options to see which machine is causing problems, and review the setup of that machine
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)