Recent Posts

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(there was too much of a chance of people breaking color management by thinking it was needed when it wasn't based on the brief period of time where it was needed, which is why it doesn't just hang around in its previous form until something new can be considered)
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Pretty sure there was a reply in another thread about this where it was answered, but just in case not - the Gamma operator in its previous form was added purely to overcome a technical issue with color management in Max, which is no longer relevant so it has been removed. In terms of having it as an artistic parameter, we'll look into how that might fit in with tone mapping in a way that makes sense there, e.g. similar to how you find adjustments in Photoshop, which may be something different than the parameter that was there before (stuff like Offset etc. too). So we'll look into re-adding it, at the same time we look into other VFB 2 things that we may be changing (which may not be 12, as the work there will focus first on the recode and reskin and then we'll see how far we get otherwise).
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I would to hear it is back!
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[C4D] General Discussion / Re: C4D 2024.4 Particles
« Last post by dirktorrijos on Yesterday at 20:32:49 »
It's killing me that Corona is sooo behind on rendering particles. I thought with C4D 2024.4 releasing a new and improved particle system, Chaos would have taken the opportunity to finally support native particles. And before you say Redshift, I like to have the ability to render a complete scene in one renderer instead of doing multiple passes and compositing in post.
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[Max] I need help! / Weird Reflection - Tiling Error on Interiors
« Last post by rafaele_gb on Yesterday at 20:25:25 »
Hey Everyone,

Need some help figuring out why this is happening on interior renderings. I am getting some wrong shadows on the floor and some furniture. It seems like its leaving rendered tiles in weird spots. My assumption is that the glass is causing this issue, but it is completely transparent, so I'm not sure how to solve the issue.

I am providing the latest renders and other iterations with the glass turned off. Thoughts?
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Gallery / Porsche 911
« Last post by Pham Duy on Yesterday at 18:18:07 »
Hello everyone.
I would like to introduce my new personal work.
Hope you likes it.
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Can you go into the preferences and make sure that the VFB is set as the default frame buffer?

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Hi Beanzvision,

how do you open the VFB?

The synchronization only works for me if I first open the C4D image manager (image step 1) and then open the Corana VFB in the image manager (image step 2). If I open the VFB via the Corona menu (Figure 3), the camera tag does not synchronize.

Greetings

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Ok Beanzvision,

Thank you, I will install and test the hotfix again. I'll let you know.

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[Max] Feature Requests / Unsupported material override
« Last post by Jpjapers on Yesterday at 15:57:22 »
It would be really great if there was a way to override the red self illuminating material that gets applied to unsupported materials with something of our choosing.
I see it has been requested a few times over the past decade.

Use case: Ive imported a ton of revit models and im halfway through processing them for new materials. I need to render out an image to show the progress and check my materials but because of the unsupported materials that are yet to be processed the render looks a mess, the reflections are full of red and the image is affected far too much for me to be able to reliably check anything.

Previously proposed solutions:I could run the converter but sometimes this again leads to unwanted results with things like metals and self-illuminating materials
The red illuminated material is very useful for identifying objects that need fixing and thats why i dont want to actually remove the ability to use that, it just needs a temporary override in some situations.

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