Recent Posts

Pages: [1] 2 3 ... 10
1
Gallery / dvoryk | inspiration
« Last post by Stas Melnyk on Today at 15:14:33 »
dvoryk | inspiration

Hello to everyone who has shown interest in my work.
This project is called "dvoryk" - a cozy place to relax, where you can be alone with your thoughts. 
I hope you like my project.

Thank you for your attention.

3dsmax | Chaos Corona | Quixel

Email: stasmelnyk.cg@gmail.com 
Behance: be.net/stasmelnyk
Instagram: instagram.com/stasmelnyk.cg/
2
This one is really important.
3
[Max] I need help! / Re: I need help with creating material
« Last post by Simon11 on Today at 14:50:14 »
wow, that sound just like the answer to my problem, i have never done that, i mean converting image to bump and gloss but maybe it will work correctly you. I will post the resoult tommorow
4
[C4D] General Discussion / Re: C4D 2024.4 Particles
« Last post by Beanzvision on Today at 14:46:48 »
I believe sprits were also rendered this way back then using the billboard technique. :)
5
[C4D] Bug Reporting / Re: XRefs Generator and IR
« Last post by Beanzvision on Today at 14:42:09 »
Hi, thanks for the heads up. I have reported it.
(Report ID=CC4D-706)
6
No new book - it takes a huge amount of time and work to put a book together, and then Corona is always changing, which is why we have never done a printed manual for Corona. We did attempt something similar for the old old version of the Corona Academy when it took place in person where we had a printed book to go along with it, but it proved impossible to keep it updated; I imagine the same issue would apply here.
7
[C4D] General Discussion / Re: C4D 2024.4 Particles
« Last post by TomG on Today at 14:32:36 »
Not sure on sprites but at a guess you can simulate this by using geometry - like "billboard" trees and the like in older games, you would have a plane, set to always face the camera, and then have a texture on it for what the particle would look like. If using self-illumination or light material with emit light off, this should render very fast indeed, as you are basically just adding 2D sprites into the scene.
8
Damned no success here using the last version of corona. Here is a simple scene with a basic setup : a sphere a plane and a sky with a hdri. Thanks
https://we.tl/t-MYPOdjs1Dv

It's the Corona bitmap that is doing this, you will need to remove it and it works just fine.
(Report ID=CC4D-705)
9
[C4D] Bug Reporting / Re: CoronaSky with projection dome broken ?
« Last post by riccky on Today at 12:42:56 »
Damned no success here using the last version of corona. Here is a simple scene with a basic setup : a sphere a plane and a sky with a hdri. Thanks
https://we.tl/t-MYPOdjs1Dv
10
I hope solution for your problem is found, but I will like to stress that if in some case you have non-retail stepping (ES/QS/etc..), the issue can be with on-chip memory controller which creates certain spiral of firmware/OS issues that can manifest under certain workloads (whether it's scheduler issues, CPU groups, NUMA nodes, etc..).

So if Corona team received fully retail unit (which in 2024 means all-in-one system for most Epyc stuff), they might not be able to replicate your issue.

It's bit risky proposition to build custom multi-CPU servers today, too many variables with zero support. Super hard to investigate and find what can be culprit.

Not saying that's the case, just be prepared.

Nice to know that Corona devs got the machine though.
Pages: [1] 2 3 ... 10