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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
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CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
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Topic: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point (Read 4717 times)
2021-01-30, 08:04:43
dsolod
Active Users
Posts: 33
CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Hello,
I have a simple test scene of the mesh with 4x4 square elements
Each element has planar UVW map and Gradient Ramp Map with Box Gradient Type
The topic and attached picture should explain everything
Thanks
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2021-01-30, 10:09:42
Reply #1
romullus
Global Moderator
Active Users
Posts: 8857
Let's move this topic, shall we?
Re: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Hi,
I and other users have been asking about this for a long time. Hopefully we will see improvements in this area some day.
https://forum.corona-renderer.com/index.php?topic=19876.0
https://forum.corona-renderer.com/index.php?topic=27942.0
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2021-01-30, 11:26:09
Reply #2
dsolod
Active Users
Posts: 33
Re: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Yes! Big big hope!
So hard to make the randomised tiled flooring with one not seamless texture
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2021-04-16, 10:01:50
Reply #3
maru
Corona Team
Active Users
Posts: 12769
Marcin
Re: CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point
Already reported.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Feature Requests
[Max] Resolved Feature Requests
CoronaUVWRandomizer based on UVW/element center rather than on UVW zero point