Author Topic: scatter proxy or original mesh?  (Read 3064 times)

2017-11-23, 15:25:51

rendermax

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Hello, Maybe its a stupid question but, is there i diferenc if I scatter for example
 grass objects as a proxy or original mesh?

Thank You

2017-11-23, 15:39:29
Reply #1

romullus

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  • Let's move this topic, shall we?
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No difference in terms of performance, but there might be some slight difference in scatter preview options in case you're using proxies.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2017-11-23, 16:13:45
Reply #2

maru

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The purpose of proxy is to have better viewport performance than if using full geometry.
Faster rendering/lower RAM usage when using proxies is a common misconception.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-04-02, 07:42:21
Reply #3

zeromas

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hi, you are saying that proxy doesn't use less ram.  I created scene - 10 teapots (not instances) with about 520kpolys each one, converted them into 10 different cproxy.
What i've got:
geometry - 5gb ram while rendering fom cmdline
proxy - 3gb ram while rendering fom cmdline
Corona settings by default.
scene - https://yadi.sk/d/V4GqQY4t3Tyam3 - max 2014
video -
In exteriors i use from 20 to 50 proxies, and i noticed, when i use geometry instead, it uses more ram, and render stars much more slowly.
what i'm missing?
« Last Edit: 2018-04-02, 07:52:17 by zeromas »

2018-04-06, 16:32:54
Reply #4

maru

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Not really sure. Maybe Corona is smart enough to treat identical proxies as instances?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-04-07, 06:48:04
Reply #5

zeromas

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nope, its not that smart ))
4gb vs 7gb