Author Topic: Mapping Source Input for Textures  (Read 888 times)

2022-06-11, 21:45:23

Basshunter

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Any plans to bring this feature to Corona?

This would make things a lot simpler for us. Having to deal with so many UVRandomizers and TriplanarTex maps per material is very time consuming and often leads to mistakes.

2022-06-12, 23:41:53
Reply #1

marchik

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Any plans to bring this feature to Corona?

This would make things a lot simpler for us. Having to deal with so many UVRandomizers and TriplanarTex maps per material is very time consuming and often leads to mistakes.
+1
this can be very useful indeed, plus, as far as I understand, we can also use the corresponding OSL maps to control the texture coordinate space