Author Topic: Fog that's zdepth based  (Read 2137 times)

2021-09-24, 20:11:10

Alex Abarca

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Hi Mr. Ondra,
Can you consider a function to add fog based on a gradient map method (like Z-depth)? I think CoronaVolume material is great, but it's too realistic. I would like to see more Hollywood-type fog.

I know I can do this in post, but I would like the option to have it baked in the output.

2021-09-24, 20:24:51
Reply #1

aaouviz

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"too realistic" ha, what a complaint :)

Have you tried to new aerial perspective, it's kinda what you want....
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2021-09-25, 01:06:26
Reply #2

Alex Abarca

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Thank you for pointing me to that. Thats what I needed.

2021-09-25, 10:21:27
Reply #3

romullus

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Moved to resolved by the request of topic starter.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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