Author Topic: Bitmap Transform_source(FStorm) or Mapping_source(VRay) feature  (Read 823 times)

2021-04-22, 13:37:35

helionic

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It would be great if we ad a possibility to bath control UV values with one bitmap source to control transforms in all channels in one material.
Something similar like you have done with "Use settings from map" in Corona Color Correct Texmap.
It might be combined also with randomize option and/or color correct(optionally).


2021-04-23, 09:07:44
Reply #1

amiresmaeilzadeh

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2021-04-23, 12:10:25
Reply #2

Alexandre Besson

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