will you bring back the "visible in mask" option in V7?
Since the removal of that option in V6 its quite a pain to render masks and normal/z-depth with multi-submaterial-setup. When you want one set of masks for glas objects in front not messing up with z-depth and normals ... but still visible in reflections, but not showing masks. So you can then render a 2nd pass (render-elements only) where that specific material it is visible to shows up in rgb-masks, zdepth and normals....
so you can alter glass-balustraded (for example) in postproduction.
Right now in V6 and dailyV7 this workflow is not possible - as that material does show up in full in z-depth/normals etc.... even though it was set to propagate mask (reflection, or always). Only way to get a z-depth/normal element is to turn the whole object invisible to camera - but this isn't a sollution when working with "multi-submaterial" obejcts...
Right now I'm stuck to V5... which makes the whole workflow obsolete with the new versions.