Author Topic: No Texture on backside of glass  (Read 1418 times)

2019-03-13, 17:08:01

HTKsean

  • Active Users
  • **
  • Posts: 15
    • View Profile
I'm having a problem texturing glass material. Example: a 1" thick glass table top with all sides smooth except the bottom which has bump texture applied. The glass top renders as though there is no texture at all. Smooth glass all around. However, moving the camera to view the bottom of the glass directly and the texture renders. Move the camera up to view from the top, the texture disappears.
A bug in Corona? or just a setting that I'm missing?

BTW, same result using displacement
Sean

2019-03-13, 17:10:14
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8856
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Can you show your material setup? Did you use Corona layered, blend or multi-sub material for the glass?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-13, 17:14:01
Reply #2

HTKsean

  • Active Users
  • **
  • Posts: 15
    • View Profile
Just using basic Corona material with refraction set to 1.0.
Just noticed that if I check "Thin(no refraction), the texture renders correctly.

Losing the refraction is not very helpful when rendering 1" glass.

Sean
« Last Edit: 2019-03-13, 17:21:39 by HTKsean »

2019-03-13, 19:18:15
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8856
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Losing the refraction is not very helpful when rendering 1" glass.

I agree, but why then set refraction to 1.0? This is basically the same as turning off refraction. 1.0 is refraction index of vacuum, 1.5-1.6 is typical refraction index of glass.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2019-03-14, 15:53:20
Reply #4

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12768
  • Marcin
    • View Profile
I would have to see an example render to understand what is going on here.

I agree, but why then set refraction to 1.0? This is basically the same as turning off refraction. 1.0 is refraction index of vacuum, 1.5-1.6 is typical refraction index of glass.
I think he did not mean refraction IOR, just refraction level.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us