Hi folks,
In a lot of our projects we have many cameras in a single max scene. For us the most efficient method is to use no File Save output file, but instead use max's own Batch Render, add all the cameras and give them all a unique file output, which is usually an exr.
We then have all the usual Render Elements, for example masks etc. For these, we name the element but leave their output empty, so that they automatically pick up the main output render's filename for example view_01_camera_01.exr > view_01_camera_01_mask_walls.exr.
Using this method we don't need to go to any effort at all with updating filenames for rendering, and we simply drop the latest batch of renders into a subfolder once done, so they don't get overwritten. Generally this is a really good workflow.
But the only issue here is that there is currently no way to force those render elements to render to a filetype other than whatever the main render is, in this case exr. This results in loads of massive mask renders, which would be perfectly fine as JPGs.
This might be a max "thing" that can't be addressed, but is there a possibility to have custom filetypes for Corona Render Elements? This would solve this problem.
Cheers,