Author Topic: Geometry cache  (Read 1385 times)

2017-04-07, 21:59:59

sohara20

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In ( very)large scenes, editing materials can be slow due to the fact that corona reloads everything(i believe) before displaying the new result. I release using proxies and enabling "keep in ram" greatly improves this but I'm wondering if there is an option to lock the geometry cache in Interactive rendering and only allow shader/light changes to update. I realize this may not be possible but after using octane render I found its ability to not reload geo when making light and material changes really fast and interactive.

Shane
Roof Studio