Author Topic: What checks would you do for corona before rendering?  (Read 1161 times)

2017-03-25, 11:56:40

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Hello Everyone, Alexandru from CGIFarm here,

We are curently working on our 3ds max plugin to integrate with our renderfarm API and I would be interested to hear
from experienced corona users what kind of things they check for before submitting the scene for render, I will share the list I have so far:

1. Check that I have same corona version and DR Server on workstation and render nodes.
2. Check if the LUT is custom and if it's on every node, if not, I place the LUT file on a shared folder so all nodes can access it.
3. Check if GI files exist when it's set to load from file
4. If the scene is set to render a sequence will see if UHD cache is iset to Animation to avoid flickering.

These are checks I do specific to corona, I am not listing all scene related checks (has animation, assets path, materials etc..)

We are implementing the checks and the fixes into our plugin and would be great to hear what's in the back of your mind before rendering a scene.


Happy rendering guys and let me know if you need help rendering any Corona scenes. We're still under development but we support manual submission,
I know it sounds booring, but the advantage of manual submission is that I can save those CEXR files.. :) ..

Good luck and thanks for your time to checkout this topic!
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