ohhh :) Can you provide your in-house scripts ?
I wrote that script, and surely we can work out some solution that would be beneficial to both of us.
I would need to rewrite some specific parts (filePath generation), but it does exactly what you need. One click solution to convert ANIMA to cached meshes.
Hit me up via PM or better via miki.hons@gmail.com
Update:
Hi Michal, I just purchased your script over at Gumroad, and I am still running into some issues with the conversion.
Some of the Anima 3.5.3 characters that spawn in subsequent frames after the 1st frame of animation are getting frozen and having no animation whatsoever (although the transform is proper, they move as though they are doing the original animation).
I know I could just have the paths in anima a little longer, but it would be nicer if I could count on the script to do that as well.
Another info: When I click one of the frozen people, there’s an error displayed on the cache info for these particular point cached items that states: “Point count changed while recording” – Maybe because your script starts the object recording before anima spawns them on the scene? I think that makes sense, and should be looked at. Would it be possible to query the generation/appearance of the geometry as anima generates it and just save the point cache from that point to the point in which it disappears? - Not a programmer mind here, but... :)
Could you have a look into this?
You can see what I mean by observing this test render attached on this link (watch closely the last frames where people are clearly frozen because they’re already spawned after 1st frame).
https://www.dropbox.com/s/cgqh9826q49kcqy/PeopleTest.avi?dl=0Looking forward to hearing from you sometime soon as I have a delivery that would depend on this to be able to put decently blurred people in my shots.
I also sent you an email regarding this.
Kind regards!