Author Topic: Large scale terrain texturing  (Read 1883 times)

2016-11-22, 21:29:47

Flavius

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Hi all,

I'm trying to create some islands (Mediterranean bay to be exact). I've generated the terrain in world machine, but I can't get good tetures out of it. The best I could do is what you see in the attached images. Any ideas how to proceed? That square is (with water) is 4.6 km x 4.6 km. I have some good cliffs textures, but they are all about 2m x 2m, so the repetition is simply insane. Trying to break them up with noise map didn't get me anywhere :(.  Most of the ground will be covered with bushes and trees, but some small parts of the land will be clear, and of course the cliffs, which are my biggest concern.

How would you guys proceed?

Thanks in advance!

2016-11-24, 09:40:24
Reply #1

karklinskarlis1993

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depending on soft you are working on,

there is plugin for c4d "tools4d random tiler" which nicely avoid seamless tile repetition.