Does it support dispersion yet?
as base of their website:
Planned Future Improvements
More Light Transport: Support for Metropolis Light Transport is being considered. Support for a hybrid MLT-VCM approach is also being looked in to.
More BSDFs: Implementations of additional, better BSDFs such as Beckmann, GGX, and the Disney Principled BSDF are planned.
Displacement/Subdivision: Support for texture driven displacement mapping and OpenSubdiv integration are planned.
Software Integration: Maya and Houdini integration are being considered.
Dispersion/Diffraction: Support for wavelength based splitting of light into component colors to achieve effects like diffraction is planned.
Volumetric Rendering: A integrated system for volumetrics and scattering is planned. The planned approach is to implement the Unified Points, Beams, and Paths algorithm by Krivanek et al. and presented at SIGGRAPH 2014. OpenVDB integration is also planned.