Author Topic: Override material: preserve X  (Read 11388 times)

2016-05-08, 18:47:15

Ondra

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We have:
  • preserve displacement
  • preserve glass (refraction/reflection)
  • preserve light material
  • preserve portal material
  • preserve unsupported materials
People want
  • preserve opacity
  • preserve bump
« Last Edit: 2018-08-08, 15:41:30 by maru »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-05-08, 19:14:40
Reply #1

pokoy

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Yes, I'd still want both of these implemented. Is this something considered doable for 1.5?

2016-05-08, 19:17:56
Reply #2

PROH

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Yes, please :)

2016-05-08, 19:22:58
Reply #3

Ondra

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yes, 1.5 is realistic target here
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-06-23, 12:11:36
Reply #4

mtanasiewicz

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BOTH please! yes yes yes! :D

2016-06-23, 12:13:10
Reply #5

Tanakov

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yes, 1.5 is realistic target here

All hail Onra! As he have spoken

We need this feature, its very important to have for those that want to do exteriors.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2016-06-23, 12:15:33
Reply #6

deshu

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Yea, i'd love to see that implemented. Everyday time saver!

I think, that preserving refraction (by overriding refraction setup of override material on per material basis), would be doable and quite useful too.
« Last Edit: 2016-06-23, 12:20:44 by deshu »

2016-07-13, 10:58:23
Reply #7

alexyork

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One of our top missing features is Material Override with "Preserve MatID" and/or "Preserve Object ID".

Would make doing clay renders and excluding glass a million times easier...

Edit: We'd also need to make sure it worked with and respected, somehow, xrefs, so it would exclude by matID/geomID THROUGH an xref scene that's been loaded in. Otherwise in larger jobs using xrefs it wouldn't be useful.
Alex York
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recentspaces.com

2017-06-09, 16:10:40
Reply #8

pokoy

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So this has been a candidate for 1.4 already, hope it's going to be possible to add after 1.7 (knowing that the 1.7 schedule is already at 105%), would love to see this implemented!

2017-08-29, 10:12:39
Reply #9

pokoy

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I'm bumping this again to get dev's attention - is it on the list for 1.8 or even possible to squeeze in for 1.7? Please!

2017-08-29, 10:48:47
Reply #10

Ondra

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sorry, not for 1.7, but I want to focus more on smaller things like this for 1.8
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-29, 11:09:55
Reply #11

pokoy

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Great to hear, looking forward!

2018-01-30, 08:58:03
Reply #12

Frood

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sorry, not for 1.7, but I want to focus more on smaller things like this for 1.8

Damn... we will never get it ;)


Good Luck


Never underestimate the power of a well placed level one spell.

2018-01-30, 09:09:46
Reply #13

NicolasC

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Preserve Light Materials maybe ?
Nicolas Caplat
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2018-01-30, 10:13:13
Reply #14

pokoy

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Preserve Light Materials maybe ?
Hmmm not a bad idea actually. Not sure if it's easily possible but that would certainly be useful.