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Messages - Tweekazoid

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31
Off-Topic / Re: Funny images/videos
« on: 2014-01-26, 03:18:45 »

32
News / Re: Render elements redesigned
« on: 2014-01-24, 17:25:12 »
nice :)

33
Gallery / Re: Corona tests
« on: 2013-11-27, 11:31:26 »
sometimes, I think that there is only -so much- talent in the world, and this mother***** has it all...

:(rage quitting smiley face):

34
Off-Topic / Re: Funny images/videos
« on: 2013-10-28, 15:39:10 »
I'not sure if making completely new thread would be wise so I'm posting it here, as a first CG gif.




(i have no idea why is this one sooo slow)


35
Off-Topic / Re: Funny images/videos
« on: 2013-10-27, 08:23:57 »
Miley Cyrus as seen by the internetz

http://i277.photobucket.com/albums/kk41/Violetninja420/Weekly%20Image%20Gallery/Images%2010262013/2ZuI5tI.gif

EDIT by Rawalanche. I changed the direct image reference to a link. It looks quite gross so i guess not everyone wants to see it.

edit2: if the image grossed you out take a look at this :)


36
Off-Topic / Re: Funny images/videos
« on: 2013-10-02, 17:22:38 »
maybe even corona someday ...



37
Off-Topic / Re: My Little Pony: Friendship is Magic
« on: 2013-09-26, 16:06:03 »
@listy:it looks perfect :D

if you did it by yourself  how did you made that? What software did u use?

38
News / Re: Interactive rendering early prototype
« on: 2013-09-01, 15:55:20 »
the ambient lighting is by Corona sky?

39
Gallery / Re: raspberries
« on: 2013-08-26, 22:06:09 »
strangly . .. the no-post looks better :)

40
Off-Topic / Re: My Little Pony: Friendship is Magic
« on: 2013-07-21, 22:21:04 »

41
Gallery / Re: Midge
« on: 2013-07-04, 00:30:47 »
bug looks OK , but the ground is amazing ;)

42
Gallery / Re: ocean test
« on: 2013-07-02, 13:11:48 »
looks great, but the local detail is too uniform :)

43
it is not a bug ... it is a feature :D   (jk)

45
[Max] Resolved Feature Requests / Sphere Fade
« on: 2013-06-26, 18:32:05 »
I am not sure if it is even possible with this type of render to implement such thing,
but some alternative to vray's sphere fade (atmospherics) would cut down on render times.
(at least in theory it does)

in combination with render to texture it would drastically cut down on render times for animations.

imagine this:

big scene with mainly static objects and only few dynamic objects (transparent, moving etc).

render to texture would take care of diffuse, shadows...

sphere gizmo with spehere fade would take care of dynamic objects

and some simple aproach to get speculars and reflections


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