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[Max] Daily Builds / Re: New VFB features
« on: 2016-05-11, 10:30:19 »Unless im misunderstanding what u said wrote. I use the physical cam and mod for different scenarios. By disabling the exposure control in max this enables u to use the one in the corona vfb instead. Its one or the other as far as i understand. Why would you need both?
What we are doing is simply using a CoronaCameraMod with exposure and tone mapping overrides on. What this does is instantly disable the CoronaVFB's own exposure and tone mapping controls (since it's taking those values from the CamMod). What we want is a dynamic link between the VFB and the CamMod so the VFB takes the values from the CamMod and then you can still tweak them in the VFB, with the new values then updating in the CamMod when you finish/cancel the render. In this way you can still tweak these values with a live render going on, which is hugely helpful. Currently we're kind of forced to use the IR to handle this, but it's not an ideal situation. Hope that makes sense.