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Messages - bluebox

Pages: 1 [2] 3 4 ... 18
16
Gallery / Re: BUMPER CARS
« on: 2021-05-08, 16:50:39 »
Brought back some awesome memories :) !
Great image too !

17
Gallery / Re: Exhibition Center
« on: 2021-05-05, 17:47:39 »
Been a while since I've seen so photographic images. Great work.

18
Hey guys, since the majority of other big features are now closed on trello do you have any ETA on when can we expect a daily build with new tone mapping ? Pretty sure many of us are eagerly waiting to see it in play.

19
Thank you Rowan !

20
Hey guys. Any news on tone mapping ? At least a glimpse of what it will look like and changes planned ?

21
Yeah, this is nice. Does the speed up apply also to opacity ?
What about tone mapping ?

Yeah, transparency/opacity, same thing :)

Sorry for missing the previous question about tone mapping. We're still progressing from the pipeline being hardcoded to being configurable from the UI. That will still take at least few weeks, again taking a bit longer than it normally would, because this is also connected to cleaning up some old UI code, etc.

The first iteration will be just the current pipeline where you can duplicate some operators or change their order. Only after this step it would make sense to start experimenting with adding new operators.

Thank you Ryuu, this looks nice. Have you guys decided already whether the tonemapping will bring new modes aside from reinhard etc, and also things more like camera raw - shadows/whites/blacks etc. ? All this together and being able to stack multiple operators would be awesome.

22
Don't worry, we're still going strong :)

We're currently in a phase where we're doing some long needed maintenance of the code, which also includes some bigger changes of the rendering core. Small sneak peak of things coming in the next daily build:
  • Up to 30% speedup in scenes with transparency & media
  • Up to 60% speedup of HQ denoising (~20% on average)
  • Fixed self-intersection and precision issues when camera/scene is not centered on the coordinate system origin


Unfortunately for the last few weeks we're in a state where we want to release new build that week, only to find out one more bug introduced by these changes that we want/need to fix before doing that. I have high hopes for this week, but I don't want to make any promises.

Yeah, this is nice. Does the speed up apply also to opacity ?
What about tone mapping ?

23
Hey there,
Is trello up to date ? Any news on new daily build or new tone mapping in particular ?

24
Any ETA on the new tone mapping ?

25
Am I correct to say that you guys implemented oren-nayar diffuse model ? This looks really really promissing !

26
Love to see on trello how you guys progress with the new shader and tone mapping. Can't wait to check out the new shader ! Any idea when we can expect a daily with any new functionality ?

27
Hi Tom,
Could not reproduce this on simple plane+sun+sky scene.
Uploaded a simple scene - 1606230525_IR-freeze-scene.rar - the archive contains a video showing what is happening. The freeze starts in 0:14, unfreezes at ~2:40
support ticket #193810

Thank you!

28
Hello,
as per the title, lately having numerous freezes some over minute long while moving an existing or drawing a new region in the VFB.
Scene is not relevant. Happens everywhere. Can you guys check that out ?
Super frustrating. Kills the usability of interactive rendering.

Win7, Max 2016, Corona v7 build 2020-11-13, but happened also in v6.

29
Gallery / Re: Lofoten Islands
« on: 2020-11-23, 20:41:31 »
Wow now that really is something admirable. Hats off !

30
[Max] Feature Requests / Re: The most wanted feature?
« on: 2020-10-20, 17:51:17 »
Concerning tone mapping that is to be overhauled.

Not sure if you guys came across Raya for Photoshop that works on "luminosity masks" -

I'm not a coder, also don't even try to grasp the science behind tonemappers etc. but maybe this could be implemented internally in some way as the results the guy achieves using this are quite nice and the better the more different exposures of the picture he is able to use.

In Corona VFB we can get unlimited number of exposures. Mixing them in a smart way could help bring back all the detail in the shadows area and also exposed areas of the image without flattening it with Reinhard etc.

@Maru - have you guys thought about this kind of approach ?

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