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Topics - JeffPatton

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1
Whenever I use Distributed Rendering from my workstation I've noticed my monitors (only on my workstation) will not go into sleep mode.  They stay on the whole time the sequence is rendering.  Only when the job is complete does it allow the monitors to enter sleep mode.

If I render the sequence on my workstation, without DBR enabled, the monitors go to sleep normally.  Even during the render process.  Only using DBR triggers this behavior.

Win10 / 3ds Max 2022 / Corona 7 HF1

2
I'm getting a repeatable crash that I've narrowed down to the standard spotlight target (undoing moves made to it).  I've recorded a screen capture of it happening (attached).  I'll also attach the stripped down scene.  Software: 3ds Max 2022.1 with Corona 7 (Hotfix 1).

Steps to repeat:
Move the spot light target several times to build multiple undo points.  It often crashes on the first undo.  However, sometimes it's 3-5 undo's before it crashes.

3
I'm running some tests and one of which is a 30k render because I have those type of projects come along from time to time.  With Corona (tested RC2 and RC3) I'm not able to directly render @ 30,000 pixels wide (it crashes out of memory). 

I used the network/backburner/strip method to render the image out in strips.  That kind of worked.  It at least rendered the image.  However, I'm getting one sequence that remains different (nearest to the shadow catcher ground plane):


There were 10 strips in total, here's where they aligned:


I've tried it with path tracing and using a saved UHD cache (lower res save) but it always produces this anomaly at the bottom.  The split at the upper portion of the car looks fine.

I've also tried the Rakete_BigRender script posted in another thread here about large render issues.  It also produces a different look but within each tile though.

Thoughts?

4
What's the best way to get more details from layered objects like headlights & taillights?  I've tried cranking up the max ray depth to the max setting of 100 and using a high max sample intensity value.  However, I just can't seem to get a good detailed depth on the lights.

I've found that GPU applications (iray+, Octane, and VRay R/T) seem to produce better depth on my headlights/taillights.  Is it the way the lighting calculations are done, materials, or just something I've overlooked?

For reference I've attached an example comparison between Corona (1.5) and Iray+

Thanks!

5
IMHO, it would be helpful to have an option to have an "anchored" hemispherical dome option for the HDR/EXR environment.  I have to do a lot of vehicle shots and could really use this ability for quick-n-dirty client previews (static & animated).

I do realize it can be done with actual geometry (squished spheres/cylinders/etc.) however that also includes extra steps to deal with shadows, lighting, texture scale, and reflections.  I'd much rather have a simple approach like what is used in VRed/IRay/Keyshot.  For reference & clarity, I'm referring to something like this: https://youtu.be/jxdtCDfRfTI?t=8m50s

Is there a chance to get something like this incorporated into Corona in the near future or perhaps it's already there and I'm just overlooking it?

Thanks!

6
Saw this new feature outlined in a thea render video:
https://youtu.be/AM6FE5Egrqc?t=2m20s

I still use hacks like falloff maps/gradient ramps, so something like this would be helpful for things like the pearl paints.

7
Gallery / AMG GTs renders for MBUSA
« on: 2015-01-29, 04:22:55 »
Here are a couple of renders of the new Mercedes-Benz AMG GTs.  I used 3ds Max and Corona of course.  More info on the project in my blog post: http://jeffpatton.net/2015/01/29/2016-amg-gts-renders/.

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Gallery / Mercedes-Benz 2015 S-Class Coupe
« on: 2014-10-01, 16:20:41 »
Some recent renders created for MBUSA with 3ds Max and Corona.

9
Gallery / Mercedes-Benz 2015 C-Class image
« on: 2014-08-15, 22:22:19 »
At the end of the C-Class project I gave Corona A7 a shot on the last image in this series and it worked out great.


Link to image on MBUSA website:
http://www.mbusa.com/mercedes/vehicles/gallery/class-C/bodystyle-SDN#layout=/vehicles/gallery&class=C&bodystyle=SDN&waypoint=gallery-stack&gallery=UNIQUE-GALLERY-ID|0|0

Note: I'll have more of these to post at some point down the road when they are cleared for posting. :)

10
[Max] Resolved Bugs / Artifacts in Glass or user error?
« on: 2014-07-20, 20:14:38 »
I'm noticing some artifacts in glass objects (black lines).  I thought it may be my geometry but found that even a torus knot primitive in 3ds Max exhibits the issue I'm running into.

I've tried it with the various render engine options in Corona render but it seems to show up on all of them.  Have I failed to configure something properly?  Attached the image and scene for reference.

Thanks!

11
Work in Progress/Tests / Alpha 7 tests
« on: 2014-06-30, 19:11:58 »
Here's my first A7 test exploring the new shadow catcher. 


Nice update to Corona!  I will upload more images as I continue to explore the new build.

7-3-14 - Added another render.  This was a conversion of an older VRay scene.  Render time was 40 minutes @ 4800x3200 (90 passes).


7-3-14 v2 - Added updated render with correct ShadowCatcher reflections.

8-7-14:  Added crystals test (Bidir/VCM)


8-9-14:  Added restaurant scene test (old mental ray scene converted to Corona).


12-14-14:  Added noEmotion01.jpg

12
Work in Progress/Tests / Jaguar (SQUIR)
« on: 2013-04-16, 03:42:09 »
More textures to add and geometry to adjust but so far corona is performing like a champ.

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